This only works if the game is fair and uses true randomness (or close to) as if the dices are rigged, this means nothing 100 total hits, with each being 4-7, an average of 5,5.
100*5,5 = 550, so less then the goal, so you have less then a 50% chance to get it, more precisly:
we will firstly simplify it:
total amount of hits * lowest hit = 100*4 = 400.
goal is 600, so I will remove the lowest amount of the 600, so we have 200 left, with 0-3 per hit, with 100 hits, this is easier to see, as we don't have a wierd starting point, we have 4 options, that each have a 25% chance to happen
200 is goal, 0 is lowest, 300 is highest amount we can get
so 200/301 doesn't gain the goal (0 is an option, so we add that to the total amount as well as the amount that doesn't gain us anything), that is the chance of it not happening, but we want the chance of it happening so we do 1-200/301, (as 1 is all options, and 200/301 fail) so my answer is 101/301 options win, or 33.5548172757% chance of winning with this strategy, so no, you don't need that mutch luck, as you have a 50% or more chance on the second try (55.72), close to 70% on your thirth try, and so on, after only 13 tries you have more than 99% chance of it happening, so no, only on your very first roll is it "special"
also sorry for this kinda necro post? (i don't know when it is necroposting)
really interesting game! i wish there was one more die, maybe nature as someone proposed. i feel like currenty the game is really fun and i spent a lot of time making my own challenges, so outside of adding more variety and making the game longer i probably wouldn't change the gameplay. love it, 5/5
Love this! Fantastic concept and execution for the game jam - 5 stars all around.
If you continue this after the jam, consider adding health, and boss attacks. Then you can add a couple extra dice: nature for healing, and lightning to stun bosses.
I'd love to see lots of types of dice! I don't know why but idlers are so satisfying, and this concept has the potential for introducing stats and differences with actual value to decisions!
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hi
I think the health is overflowing because I'm healing the mobs sometimes???
i beat the game with just the first two dice
Would wish for a sequel or more content to this game, awesome tho.
Element (Unupgraded DPS)[Average]||(Maxed DPS)[Average]
AIR (0.5-2)[1.25] || (20-35)[27.5] <1030 gold to max>
EARTH (0.2-4)[2.1] || (4.5-18.75)[11.625] <1230 gold to max>
FIRE (0.25-3)[1.625] || (6.15-19.69)[12.92] <1110 gold to max>
WATER (0.33-3)[1.67] || (7.11-19.56)[13.33] <1090 gold to max>
Unupgraded: Earth > Water > Fire > Air
Maxed: Air > Water > Fire > Earth
1400 gold to gain all elements
1000 gold to gain all autorolls
I liked the game, but it did seem to be missing the 6-sided die.
i broke it by spamming the button. now i can't get the last 2 lol
i'm pretty sure you can beat the game with just a fully upgraded air die-
ok so i am correct, you can kill the final boss with only the air die maxed out, but you have to be frickin lucky
how lucky?
no idea but you would need to deal 600 damage in 20 seconds
at max upgrades, the cooldown is 1 second and you get 5 air dice with 4-7 damage each
that means the absolute minimum you can do to the final boss is 400 damage (20*5*4)
to kill him, at minimum, you need to get all 6s or any combinations of 7s and 5s that adds up to 600
i was going to do a bunch of math to figure out the chances but i realized it's more complicated than i initially thought, so my answer: very lucky.
You can beat the final boss with 4's if there are enough 7's to help
This only works if the game is fair and uses true randomness (or close to) as if the dices are rigged, this means nothing
100 total hits, with each being 4-7, an average of 5,5.
100*5,5 = 550, so less then the goal, so you have less then a 50% chance to get it, more precisly:
we will firstly simplify it:
total amount of hits * lowest hit = 100*4 = 400.
goal is 600, so I will remove the lowest amount of the 600, so we have 200 left, with 0-3 per hit, with 100 hits, this is easier to see, as we don't have a wierd starting point, we have 4 options, that each have a 25% chance to happen
200 is goal, 0 is lowest, 300 is highest amount we can get
so 200/301 doesn't gain the goal (0 is an option, so we add that to the total amount as well as the amount that doesn't gain us anything), that is the chance of it not happening, but we want the chance of it happening so we do 1-200/301, (as 1 is all options, and 200/301 fail) so my answer is 101/301 options win, or 33.5548172757% chance of winning with this strategy, so no, you don't need that mutch luck, as you have a 50% or more chance on the second try (55.72), close to 70% on your thirth try, and so on, after only 13 tries you have more than 99% chance of it happening, so no, only on your very first roll is it "special"
also sorry for this kinda necro post? (i don't know when it is necroposting)
I really like the game but I beat the final boss before I got the earth die. Suggestions: Make the game last even after the credits, make more bosses.
love the concept, u should really expand on this idea, make a crap ton of enemies, and more upgrades etc, was really fun playing it :D
really interesting game! i wish there was one more die, maybe nature as someone proposed. i feel like currenty the game is really fun and i spent a lot of time making my own challenges, so outside of adding more variety and making the game longer i probably wouldn't change the gameplay. love it, 5/5
yeah, i almost won the game by using only 1 dice upgraded to maximum(air die). 1-2 more bosses would really be nice
Love this! Fantastic concept and execution for the game jam - 5 stars all around.
If you continue this after the jam, consider adding health, and boss attacks. Then you can add a couple extra dice: nature for healing, and lightning to stun bosses.
I'd love to see lots of types of dice! I don't know why but idlers are so satisfying, and this concept has the potential for introducing stats and differences with actual value to decisions!
its annoying you cant keep playing after final boss